Kotlin/Native is a technology for compiling Kotlin code to native binaries, which can run without a virtual machine. It is an LLVM based backend for the Kotlin compiler and native implementation of the Kotlin standard library.
Kotlin/Native is primarily designed to allow compilation for platforms where virtual machines are not desirable or possible, for example, embedded devices or iOS. It solves the situations when a developer needs to produce a self-contained program that does not require an additional runtime or virtual machine.
Kotlin/Native supports the following platforms:
iOS, tvOS, watchOS
Kotlin/Native supports two-way interoperability with the Native world. On the one hand, the compiler creates:
an executable for many platforms
a static library or dynamic library with C headers for C/C++ projects
an Apple framework for Swift and Objective-C projects
On the other hand, Kotlin/Native supports interoperability to use existing libraries directly from Kotlin/Native:
It is easy to include a compiled Kotlin code into existing projects written in C, C++, Swift, Objective-C, and other languages. It is also easy to use existing native code, static or dynamic C libraries, Swift/Objective-C frameworks, graphical engines, and anything else directly from Kotlin/Native.
Kotlin/Native libraries help to share Kotlin code between projects. POSIX, gzip, OpenGL, Metal, Foundation, and many other popular libraries and Apple frameworks are pre-imported and included as Kotlin/Native libraries into the compiler package.
Sharing code between platforms
You can use Kotlin Multiplatform Mobile (KMM) to create multiplatform mobile applications with code shared between Android and iOS.
How to start
Tutorials and documentation
New to Kotlin? Take a look at Getting started with Kotlin.
- Kotlin Multiplatform Mobile documentation
- Multiplatform documentation
- C interop
- Swift/Objective-C interop