Since Kotlin/JS projects are managed with the Kotlin/JS Gradle plugin, you can run your project using the appropriate tasks. If you're starting with a blank project, ensure that you have some sample code to execute. Create the file
src/main/kotlin/App.kt and fill it with a small "Hello, World"-type code snippet:
Depending on the target platform, some platform-specific extra setup might be required to run your code for the first time.
Run the Node.js target
When targeting Node.js with Kotlin/JS, you can simply execute the
run Gradle task. This can be done for example via the command line, using the Gradle wrapper:
If you're using IntelliJ IDEA, you can find the
run action in the Gradle tool window:
On first start, the
kotlin.js Gradle plugin will download all required dependencies to get you up and running. After the build is completed, the program is executed, and you can see the logging output in the terminal:
Run the browser target
When targeting the browser, your project is required to have an HTML page. This page will be served by the development server while you are working on your application, and should embed your compiled Kotlin/JS file. Create and fill an HTML file
By default, the name of your project's generated artifact (which is created through webpack) that needs to be referenced is your project name (in this case,
jsTutorial ). If you've named your project
followAlong, make sure to embed
followAlong.js instead of
After making these adjustments, start the integrated development server. You can do this from the command line via the Gradle wrapper:
When working from IntelliJ IDEA, you can find the
run action in the Gradle tool window.
After the project has been built, the embedded
With this setup, you can recompile your project after each code change to see your changes. Kotlin/JS also supports a more convenient way of automatically rebuilding the application while you are developing it. To find out how to set up this continuous mode, check out the corresponding tutorial.