fun CoroutineScope.launch(context: CoroutineContext = EmptyCoroutineContext, start: CoroutineStart = CoroutineStart.DEFAULT, block: suspend CoroutineScope.() -> Unit): Job

Launches a new coroutine without blocking the current thread and returns a reference to the coroutine as a Job. The coroutine is cancelled when the resulting job is cancelled.

The coroutine context is inherited from a CoroutineScope. Additional context elements can be specified with context argument. If the context does not have any dispatcher nor any other ContinuationInterceptor, then Dispatchers.Default is used. The parent job is inherited from a CoroutineScope as well, but it can also be overridden with a corresponding context element.

By default, the coroutine is immediately scheduled for execution. Other start options can be specified via start parameter. See CoroutineStart for details. An optional start parameter can be set to CoroutineStart.LAZY to start coroutine lazily. In this case, the coroutine Job is created in new state. It can be explicitly started with start function and will be started implicitly on the first invocation of join.

Uncaught exceptions in this coroutine cancel the parent job in the context by default (unless CoroutineExceptionHandler is explicitly specified), which means that when launch is used with the context of another coroutine, then any uncaught exception leads to the cancellation of the parent coroutine.

See newCoroutineContext for a description of debugging facilities that are available for a newly created coroutine.



additional to CoroutineScope.coroutineContext context of the coroutine.


coroutine start option. The default value is CoroutineStart.DEFAULT.


the coroutine code which will be invoked in the context of the provided scope.


common source
Link copied to clipboard