InputChip
Chips help people enter information, make selections, filter content, or trigger actions. Chips can show multiple interactive elements together in the same area, such as a list of selectable movie times, or a series of email contacts.
Input chips represent discrete pieces of information entered by a user.
An Input Chip can have a leading icon or an avatar at its start. In case both are provided, the avatar will take precedence and will be displayed.
Example of an InputChip with a trailing icon:
Parameters
whether this chip is selected or not
called when this chip is clicked
text label for this chip
the Modifier to be applied to this chip
controls the enabled state of this chip. When false
, this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services.
optional icon at the start of the chip, preceding the label text
optional avatar at the start of the chip, preceding the label text
optional icon at the end of the chip
ChipColors that will be used to resolve the colors used for this chip in different states. See InputChipDefaults.inputChipColors.
ChipElevation used to resolve the elevation for this chip in different states. This controls the size of the shadow below the chip. Additionally, when the container color is ColorScheme.surface, this controls the amount of primary color applied as an overlay. See InputChipDefaults.inputChipElevation.
the border to draw around the container of this chip. Pass null
for no border. See InputChipDefaults.inputChipBorder.
an optional hoisted MutableInteractionSource for observing and emitting Interactions for this chip. You can use this to change the chip's appearance or preview the chip in different states. Note that if null
is provided, interactions will still happen internally.