By default, a Kotlin/Native target is compiled down to a *.klib library artifact, which can be consumed by Kotlin/Native itself as a dependency but cannot be executed or used as a native library.
To declare final native binaries such as executables or shared libraries, use the binaries property of a native target. This property represents a collection of native binaries built for this target in addition to the default *.klib artifact and provides a set of methods for declaring and configuring them.
Binaries produced by the Kotlin/Native compiler can include third-party code, data, or derived work. This means if you distribute a Kotlin/Native-compiled final binary, you should always include necessary license files into your binary distribution.
Declare binaries
Use the following factory methods to declare elements of the binaries collection.
Factory method
Binary kind
Available for
executable
Product executable
All native targets
test
Test executable
All native targets
sharedLib
Shared native library
All native targets, except for WebAssembly
staticLib
Static native library
All native targets, except for WebAssembly
framework
Objective-C framework
macOS, iOS, watchOS, and tvOS targets only
The simplest version doesn't require any additional parameters and creates one binary for each build type. Currently, two build types are available:
DEBUG – produces a non-optimized binary with debug information
RELEASE – produces an optimized binary without debug information
The following snippet creates two executable binaries, debug and release:
binaries {
executable("foo", listOf(DEBUG)) {
// Binary configuration.
}
// It's possible to drop the list of build types
// (in this case, all the available build types will be used).
executable("bar") {
// Binary configuration.
}
}
binaries {
executable('foo', [DEBUG]) {
// Binary configuration.
}
// It's possible to drop the list of build types
// (in this case, all the available build types will be used).
executable('bar') {
// Binary configuration.
}
}
The first argument sets a name prefix, which is the default name for the binary file. For example, for Windows the code produces the files foo.exe and bar.exe. You can also use the name prefix to access the binary in the build script.
Access binaries
You can access binaries to configure them or get their properties (for example, the path to an output file).
You can get a binary by its unique name. This name is based on the name prefix (if it is specified), build type, and binary kind following the pattern: <optional-name-prefix><build-type><binary-kind>, for example, releaseFramework or testDebugExecutable.
// Fails if there is no such binary.
binaries["fooDebugExecutable"]
binaries.getByName("fooDebugExecutable")
// Returns null if there is no such binary.
binaries.findByName("fooDebugExecutable")
// Fails if there is no such binary.
binaries['fooDebugExecutable']
binaries.fooDebugExecutable
binaries.getByName('fooDebugExecutable')
// Returns null if there is no such binary.
binaries.findByName('fooDebugExecutable')
Alternatively, you can access a binary by its name prefix and build type using typed getters.
// Fails if there is no such binary.
binaries.getExecutable("foo", DEBUG)
binaries.getExecutable(DEBUG) // Skip the first argument if the name prefix isn't set.
binaries.getExecutable("bar", "DEBUG") // You also can use a string for build type.
// Similar getters are available for other binary kinds:
// getFramework, getStaticLib and getSharedLib.
// Returns null if there is no such binary.
binaries.findExecutable("foo", DEBUG)
// Similar getters are available for other binary kinds:
// findFramework, findStaticLib and findSharedLib.
// Fails if there is no such binary.
binaries.getExecutable('foo', DEBUG)
binaries.getExecutable(DEBUG) // Skip the first argument if the name prefix isn't set.
binaries.getExecutable('bar', 'DEBUG') // You also can use a string for build type.
// Similar getters are available for other binary kinds:
// getFramework, getStaticLib and getSharedLib.
// Returns null if there is no such binary.
binaries.findExecutable('foo', DEBUG)
// Similar getters are available for other binary kinds:
// findFramework, findStaticLib and findSharedLib.
Export dependencies to binaries
When building an Objective-C framework or a native library (shared or static), you may need to pack not just the classes of the current project, but also the classes of its dependencies. Specify which dependencies to export to a binary using the export method.
kotlin {
sourceSets {
macosMain.dependencies {
// Will be exported.
api(project(":dependency"))
api("org.example:exported-library:1.0")
// Will not be exported.
api("org.example:not-exported-library:1.0")
}
}
macosX64("macos").binaries {
framework {
export(project(":dependency"))
export("org.example:exported-library:1.0")
}
sharedLib {
// It's possible to export different sets of dependencies to different binaries.
export(project(':dependency'))
}
}
}
kotlin {
sourceSets {
macosMain.dependencies {
// Will be exported.
api project(':dependency')
api 'org.example:exported-library:1.0'
// Will not be exported.
api 'org.example:not-exported-library:1.0'
}
}
macosX64("macos").binaries {
framework {
export project(':dependency')
export 'org.example:exported-library:1.0'
}
sharedLib {
// It's possible to export different sets of dependencies to different binaries.
export project(':dependency')
}
}
}
For example, you implement several modules in Kotlin and want to access them from Swift. Usage of several Kotlin/Native frameworks in a Swift application is limited, but you can create an umbrella framework and export all these modules to it.
When you export a dependency, it includes all of its API to the framework API. The compiler adds the code from this dependency to the framework, even if you use a small fraction of it. This disables dead code elimination for the exported dependency (and for its dependencies, to some extent).
By default, export works non-transitively. This means that if you export the library foo depending on the library bar, only methods of foo are added to the output framework.
You can change this behavior using the transitiveExport option. If set to true, the declarations of the library bar are exported as well.
By default, an Objective-C framework produced by Kotlin/Native supports only one platform. However, you can merge such frameworks into a single universal (fat) binary using the lipo tool. This operation especially makes sense for 32-bit and 64-bit iOS frameworks. In this case, you can use the resulting universal framework on both 32-bit and 64-bit devices.
import org.jetbrains.kotlin.gradle.tasks.FatFrameworkTask
kotlin {
// Create and configure the targets.
val watchos32 = watchosArm32("watchos32")
val watchos64 = watchosArm64("watchos64")
configure(listOf(watchos32, watchos64)) {
binaries.framework {
baseName = "my_framework"
}
}
// Create a task to build a fat framework.
tasks.register<FatFrameworkTask>("debugFatFramework") {
// The fat framework must have the same base name as the initial frameworks.
baseName = "my_framework"
// The default destination directory is "<build directory>/fat-framework".
destinationDir = buildDir.resolve("fat-framework/debug")
// Specify the frameworks to be merged.
from(
watchos32.binaries.getFramework("DEBUG"),
watchos64.binaries.getFramework("DEBUG")
)
}
}
import org.jetbrains.kotlin.gradle.tasks.FatFrameworkTask
kotlin {
// Create and configure the targets.
targets {
watchosArm32("watchos32")
watchosArm64("watchos64")
configure([watchos32, watchos64]) {
binaries.framework {
baseName = "my_framework"
}
}
}
// Create a task building a fat framework.
tasks.register("debugFatFramework", FatFrameworkTask) {
// The fat framework must have the same base name as the initial frameworks.
baseName = "my_framework"
// The default destination directory is "<build directory>/fat-framework".
destinationDir = file("$buildDir/fat-framework/debug")
// Specify the frameworks to be merged.
from(
targets.watchos32.binaries.getFramework("DEBUG"),
targets.watchos64.binaries.getFramework("DEBUG")
)
}
}
Build XCFrameworks
All Kotlin Multiplatform projects can use XCFrameworks as an output to gather logic for all the target platforms and architectures in a single bundle. Unlike universal (fat) frameworks, you don't need to remove all unnecessary architectures before publishing the application to the App Store.
When you declare XCFrameworks, the Kotlin Gradle plugin will register several Gradle tasks:
assembleXCFramework
assemble<Framework name>DebugXCFramework (additionally debug artifact that contains dSYMs)
assemble<Framework name>ReleaseXCFramework
If you're using CocoaPods integration in your projects, you can build XCFrameworks with the Kotlin CocoaPods Gradle plugin. It includes the following tasks that build XCFrameworks with all the registered targets and generate podspec files:
podPublishReleaseXCFramework, which generates a release XCFramework along with a podspec file.
podPublishDebugXCFramework, which generates a debug XCFramework along with a podspec file.
podPublishXCFramework, which generates both debug and release XCFrameworks along with a podspec file.
This can help you distribute shared parts of your project separately from mobile apps through CocoaPods. You can also use XCFrameworks for publishing to private or public podspec repositories.
Customize the Info.plist file
When producing a framework, the Kotlin/Native compiler generates the information property list file, Info.plist. You can customize its properties with the corresponding binary option:
Property
Binary option
CFBundleIdentifier
bundleId
CFBundleShortVersionString
bundleShortVersionString
CFBundleVersion
bundleVersion
To enable the feature, pass the -Xbinary=$option=$value compiler flag or set the binaryOption("option", "value") Gradle DSL for the specific framework: