Adding dependencies on multiplatform libraries
Every program requires a set of libraries to operate successfully. A Kotlin Multiplatform project can depend on multiplatform libraries that work for all target platforms, platform-specific libraries, and other multiplatform projects.
To add a dependency on a library, update your
build.gradle(.kts) file in the
shared directory of your project. Set a dependency of the required type (for example,
implementation) in the
Alternatively, you can set dependencies at the top level.
Dependency on a Kotlin library
A dependency on a standard library (
stdlib) in each source set is added automatically. The version of the standard library is the same as the version of the
For platform-specific source sets, the corresponding platform-specific variant of the library is used, while a common standard library is added to the rest. The Kotlin Gradle plugin will select the appropriate JVM standard library depending on the
kotlinOptions.jvmTarget compiler option of your Gradle build script
Learn how to change the default behavior.
If you didn't use the Project Wizard to create your project, you can add the dependencies manually.
If you use a multiplatform library and need to depend on the shared code, set the dependency only once in the shared source set. Use the library base artifact name, such as
If you use a kotlinx library and need a platform-specific dependency, you can use platform-specific variants of libraries with suffixes such as
-js, for example,
Dependency on Kotlin Multiplatform libraries
You can add dependencies on libraries that have adopted Kotlin Multiplatform technology, such as SQLDelight. The authors of these libraries usually provide guides for adding their dependencies to your project.
Check out this community-maintained list of Kotlin Multiplatform libraries.
Library shared for all source sets
If you want to use a library from all source sets, you can add it only to the common source set. The Kotlin Multiplatform Mobile plugin will automatically add the corresponding parts to any other source sets.
Library used in specific source sets
If you want to use a multiplatform library just for specific source sets, you can add it exclusively to them. The specified library declarations will then be available only in those source sets.
Dependency on another multiplatform project
You can connect one multiplatform project to another as a dependency. To do this, simply add a project dependency to the source set that needs it. If you want to use a dependency in all source sets, add it to the common one. In this case, other source sets will get their versions automatically.
Check out other resources on adding dependencies in multiplatform projects and learn more about: